Framework for Roguelike Video Games Development
Framework pro tvorbu roguelike počítačových her
diploma thesis (DEFENDED)

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http://hdl.handle.net/20.500.11956/94724Identifiers
Study Information System: 189047
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- Kvalifikační práce [11322]
Author
Advisor
Referee
Černý, Martin
Faculty / Institute
Faculty of Mathematics and Physics
Discipline
Computer Graphics and Game Development
Department
Department of Software and Computer Science Education
Date of defense
29. 1. 2018
Publisher
Univerzita Karlova, Matematicko-fyzikální fakultaLanguage
English
Grade
Excellent
Keywords (Czech)
herní vývoj, framework, počítačové hry, roguelikeKeywords (English)
game development, framework, video games, roguelikeWhile the video game development industry has had big success and increases in the amount of competition, using new tools which accelerate and improve the process is inevitable. Especially, domain-specific tools prevent game developers from performing unnecessary effort by providing reusable com- ponents. Partial automatization of the games that fall under the same game genre significantly decreases the development time. In this thesis, we propose an exten- sible framework architecture for roguelike video games development with a visual node-based user interface which is also artist and designer-friendly. The archi- tecture aims to provide a faster game development process by wrapping common patterns in the roguelike games into simple node representations.