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Framework pro tvorbu roguelike počítačových her
dc.contributor.advisorGemrot, Jakub
dc.creatorİzgi, Erdi
dc.date.accessioned2018-02-19T10:57:04Z
dc.date.available2018-02-19T10:57:04Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/20.500.11956/94724
dc.description.abstractWhile the video game development industry has had big success and increases in the amount of competition, using new tools which accelerate and improve the process is inevitable. Especially, domain-specific tools prevent game developers from performing unnecessary effort by providing reusable com- ponents. Partial automatization of the games that fall under the same game genre significantly decreases the development time. In this thesis, we propose an exten- sible framework architecture for roguelike video games development with a visual node-based user interface which is also artist and designer-friendly. The archi- tecture aims to provide a faster game development process by wrapping common patterns in the roguelike games into simple node representations.en_US
dc.languageEnglishcs_CZ
dc.language.isoen_US
dc.publisherUniverzita Karlova, Matematicko-fyzikální fakultacs_CZ
dc.subjectgame developmenten_US
dc.subjectframeworken_US
dc.subjectvideo gamesen_US
dc.subjectroguelikeen_US
dc.subjectherní vývojcs_CZ
dc.subjectframeworkcs_CZ
dc.subjectpočítačové hrycs_CZ
dc.subjectroguelikecs_CZ
dc.titleFramework for Roguelike Video Games Developmenten_US
dc.typediplomová prácecs_CZ
dcterms.created2018
dcterms.dateAccepted2018-01-29
dc.description.departmentKatedra softwaru a výuky informatikycs_CZ
dc.description.departmentDepartment of Software and Computer Science Educationen_US
dc.description.facultyMatematicko-fyzikální fakultacs_CZ
dc.description.facultyFaculty of Mathematics and Physicsen_US
dc.identifier.repId189047
dc.title.translatedFramework pro tvorbu roguelike počítačových hercs_CZ
dc.contributor.refereeČerný, Martin
thesis.degree.nameMgr.
thesis.degree.levelnavazující magisterskécs_CZ
thesis.degree.disciplinePočítačová grafika a vývoj počítačových hercs_CZ
thesis.degree.disciplineComputer Graphics and Game Developmenten_US
thesis.degree.programComputer Scienceen_US
thesis.degree.programInformatikacs_CZ
uk.thesis.typediplomová prácecs_CZ
uk.taxonomy.organization-csMatematicko-fyzikální fakulta::Katedra softwaru a výuky informatikycs_CZ
uk.taxonomy.organization-enFaculty of Mathematics and Physics::Department of Software and Computer Science Educationen_US
uk.faculty-name.csMatematicko-fyzikální fakultacs_CZ
uk.faculty-name.enFaculty of Mathematics and Physicsen_US
uk.faculty-abbr.csMFFcs_CZ
uk.degree-discipline.csPočítačová grafika a vývoj počítačových hercs_CZ
uk.degree-discipline.enComputer Graphics and Game Developmenten_US
uk.degree-program.csInformatikacs_CZ
uk.degree-program.enComputer Scienceen_US
thesis.grade.csVýborněcs_CZ
thesis.grade.enExcellenten_US
uk.abstract.enWhile the video game development industry has had big success and increases in the amount of competition, using new tools which accelerate and improve the process is inevitable. Especially, domain-specific tools prevent game developers from performing unnecessary effort by providing reusable com- ponents. Partial automatization of the games that fall under the same game genre significantly decreases the development time. In this thesis, we propose an exten- sible framework architecture for roguelike video games development with a visual node-based user interface which is also artist and designer-friendly. The archi- tecture aims to provide a faster game development process by wrapping common patterns in the roguelike games into simple node representations.en_US
uk.file-availabilityV
uk.publication.placePrahacs_CZ
uk.grantorUniverzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatikycs_CZ


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