Evoluce chování inteligentních agentů v počítačových hrách
Evoluce chování inteligentních agentů v počítačových hrách
diploma thesis (DEFENDED)
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Permanent link
http://hdl.handle.net/20.500.11956/17224Identifiers
Study Information System: 48432
CU Caralogue: 990011056900106986
Collections
- Kvalifikační práce [11975]
Author
Advisor
Referee
Holan, Tomáš
Faculty / Institute
Faculty of Mathematics and Physics
Discipline
Theoretical Computer Science
Department
Department of Software Engineering
Date of defense
17. 9. 2008
Publisher
Univerzita Karlova, Matematicko-fyzikální fakultaLanguage
English
Grade
Excellent
In the present work we study evolution of both high-level and low-level behaviour of agents in the environment of the commercial game Unreal Tournament 2004. For optimization of high-level behaviour in Deathmatch and Capture the flag game modes a new functional architecture for description of player's behaviour was designed and implemented. Then a genetic programming technique was used to optimise it. Experiments with both standard evolution schema and with coevolution are presented. In second series of experiments the NEAT algo- rithm was used to evolve low-level missile avoidance behaviour (so called "dodging").
