Procedural Content Generation for Video Games using Open Data
Procedurální generování obsahu počítačových her s použitím otevřených dat
diploma thesis (DEFENDED)
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Permanent link
http://hdl.handle.net/20.500.11956/109086Identifiers
Study Information System: 210328
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- Kvalifikační práce [11979]
Author
Advisor
Referee
Kratochvíl, Miroslav
Faculty / Institute
Faculty of Mathematics and Physics
Discipline
Computer Graphics and Game Development
Department
Department of Software and Computer Science Education
Date of defense
5. 9. 2019
Publisher
Univerzita Karlova, Matematicko-fyzikální fakultaLanguage
English
Grade
Excellent
Keywords (Czech)
procedurální generování obsahu, počítačové hry, hry typu nekonečný běh, open dataKeywords (English)
procedural content generation, video games, endless-runner games, open dataGames get boring when they start repeating themselves and do not offer players new content. Procedural content generation (PCG) is increasingly used to generate this content. PCG-based game design decreases the need to have a human designer or a writer to generate the content. Algorithmic creation of game content can augment the creativity of human designers and this makes it possible small so-called indie teams to create the content for their game without the big resources. In this work, the field of PCG is introduced. Application of PCG is shown through a mobile game implementation. The implementation details of the mobile game Rush Hour will be presented that makes use of Foursquare, Twitter and Mapbox APIs, which eases the content creation using open data as the input of PCG.
