Efficient GPU path tracing in solid volumetric media
Efektivní trasování cest v objemových médiích na GPU
diploma thesis (DEFENDED)

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http://hdl.handle.net/20.500.11956/94735Identifiers
Study Information System: 192453
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- Kvalifikační práce [11338]
Author
Advisor
Referee
Goel, Anisha
Faculty / Institute
Faculty of Mathematics and Physics
Discipline
Computer Graphics and Game Development
Department
Department of Software and Computer Science Education
Date of defense
29. 1. 2018
Publisher
Univerzita Karlova, Matematicko-fyzikální fakultaLanguage
English
Grade
Very good
Keywords (Czech)
simulace transportu světla, trasování cest, GPU, objemové médiaKeywords (English)
light transport simulation, path tracing, GPU, participating mediaRealistic Image synthesis, usually, requires long computations and the simulation of the light interacting with a virtual scene. One of the most computationally intensive simulation in this area is the visualization of solid participating media. This media can describe many different types of object with the same physical parameters (e.g. marble, air, fire, skin, wax ...). Simulating the light interacting with it requires the computation of many independent photons interactions inside the medium. However, those interactions can be computed in parallel, using the power of modern Graphic Processor Unit, or GPU, computing. This work present an overview over different methodologies, that can affect the performance of this type of simulations on the GPU. Different existing ideas are analyzed, compared and modified with the scope of speeding up the computation respect to the classic CPU implementation. 1