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Hypertextury v JaGrLib
Hypertextury v JaGrLib
bachelor thesis (DEFENDED)
Advisor: Pelikán, Josef
Date Issued: 2011
Date of defense: 20. 06. 2011
Faculty / Institute: Matematicko-fyzikální fakulta / Faculty of Mathematics and Physics
Abstract: Cílem této práce je implementovat a otestovat algoritmus ray marching v grafické knihovně JaGrLib. Pomocí tohoto algoritmu budeme moci vykreslovat tzv. hypertextury - objekty s neuvěřitelně komplexním povrchem či naopak s ...
The object of this work is to implement and test ray marching algorithm in graphical library JaGrLib. Through the use of this algorithm, we will be able to render hypertextures - objects with very complex surface or with ...
The object of this work is to implement and test ray marching algorithm in graphical library JaGrLib. Through the use of this algorithm, we will be able to render hypertextures - objects with very complex surface or with ...