| dc.contributor.advisor | Gemrot, Jakub | |
| dc.creator | Brenner, Matyáš | |
| dc.date.accessioned | 2017-06-01T23:07:24Z | |
| dc.date.available | 2017-06-01T23:07:24Z | |
| dc.date.issued | 2015 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.11956/81224 | |
| dc.description.abstract | Cílem práce je navrhnout umělou inteligenci pro hru Sector 66, což je desková hra založená na hře Quoridor. Sector 66 umožňuje oproti Quoridoru navíc používat kouzla a políčka se speciálními efekty. Umělá inteligence je založena na algoritmu Monte Carlo Tree Search a je použitelná pro 2 až 4 hráče. Představená umělá inteligence pracuje s vysokým větvícím faktorem hry Quoridor/Sector 66 a umí si poradit s neznámými prvky v podobě uživatelských zásuvných modulů. Hra a umělá inteligence je vyvinuta za použití platformy .NET, XNA a jazyka C#. Powered by TCPDF (www.tcpdf.org) | cs_CZ |
| dc.description.abstract | The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game based on Quoridor. In Sector 66 there is a possibility to use spells and fields with some special effects. The Artificial Intelligence is based on Monte Carlo Tree Search. It can be used for 2 to 4 players. The Artificial Intelligence introduced in this work can work with the high branching factor of Quoridor/Sector 66 Game and can also handle unknown elements represented by user defined plug-ins. The game and the Artificial Intelligence has been developed using .NET Framework, XNA and C#. Powered by TCPDF (www.tcpdf.org) | en_US |
| dc.language | English | cs_CZ |
| dc.language.iso | en_US | |
| dc.publisher | Univerzita Karlova, Matematicko-fyzikální fakulta | cs_CZ |
| dc.subject | umělá inteligence | cs_CZ |
| dc.subject | Monte-Carlo Tree Search | cs_CZ |
| dc.subject | desková hra Quoridor | cs_CZ |
| dc.subject | artificial inteligence | en_US |
| dc.subject | Monte-Carlo Tree Search | en_US |
| dc.subject | Quoridor board game | en_US |
| dc.title | Artificial Intelligence for Quoridor Board Game | en_US |
| dc.type | diplomová práce | cs_CZ |
| dcterms.created | 2015 | |
| dcterms.dateAccepted | 2015-09-09 | |
| dc.description.department | Department of Software and Computer Science Education | en_US |
| dc.description.department | Katedra softwaru a výuky informatiky | cs_CZ |
| dc.description.faculty | Matematicko-fyzikální fakulta | cs_CZ |
| dc.description.faculty | Faculty of Mathematics and Physics | en_US |
| dc.identifier.repId | 160175 | |
| dc.title.translated | Umělá inteligence pro hru Quoridor | cs_CZ |
| dc.contributor.referee | Černý, Martin | |
| dc.identifier.aleph | 002026105 | |
| thesis.degree.name | Mgr. | |
| thesis.degree.level | navazující magisterské | cs_CZ |
| thesis.degree.discipline | Softwarové systémy | cs_CZ |
| thesis.degree.discipline | Software Systems | en_US |
| thesis.degree.program | Informatika | cs_CZ |
| thesis.degree.program | Computer Science | en_US |
| uk.thesis.type | diplomová práce | cs_CZ |
| uk.taxonomy.organization-cs | Matematicko-fyzikální fakulta::Katedra softwaru a výuky informatiky | cs_CZ |
| uk.taxonomy.organization-en | Faculty of Mathematics and Physics::Department of Software and Computer Science Education | en_US |
| uk.faculty-name.cs | Matematicko-fyzikální fakulta | cs_CZ |
| uk.faculty-name.en | Faculty of Mathematics and Physics | en_US |
| uk.faculty-abbr.cs | MFF | cs_CZ |
| uk.degree-discipline.cs | Softwarové systémy | cs_CZ |
| uk.degree-discipline.en | Software Systems | en_US |
| uk.degree-program.cs | Informatika | cs_CZ |
| uk.degree-program.en | Computer Science | en_US |
| thesis.grade.cs | Dobře | cs_CZ |
| thesis.grade.en | Good | en_US |
| uk.abstract.cs | Cílem práce je navrhnout umělou inteligenci pro hru Sector 66, což je desková hra založená na hře Quoridor. Sector 66 umožňuje oproti Quoridoru navíc používat kouzla a políčka se speciálními efekty. Umělá inteligence je založena na algoritmu Monte Carlo Tree Search a je použitelná pro 2 až 4 hráče. Představená umělá inteligence pracuje s vysokým větvícím faktorem hry Quoridor/Sector 66 a umí si poradit s neznámými prvky v podobě uživatelských zásuvných modulů. Hra a umělá inteligence je vyvinuta za použití platformy .NET, XNA a jazyka C#. Powered by TCPDF (www.tcpdf.org) | cs_CZ |
| uk.abstract.en | The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game based on Quoridor. In Sector 66 there is a possibility to use spells and fields with some special effects. The Artificial Intelligence is based on Monte Carlo Tree Search. It can be used for 2 to 4 players. The Artificial Intelligence introduced in this work can work with the high branching factor of Quoridor/Sector 66 Game and can also handle unknown elements represented by user defined plug-ins. The game and the Artificial Intelligence has been developed using .NET Framework, XNA and C#. Powered by TCPDF (www.tcpdf.org) | en_US |
| uk.file-availability | V | |
| uk.publication.place | Praha | cs_CZ |
| uk.grantor | Univerzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatiky | cs_CZ |
| dc.identifier.lisID | 990020261050106986 | |