| dc.contributor.advisor | Iser, Tomáš | |
| dc.creator | Kenzhebayev, Alisher | |
| dc.date.accessioned | 2024-11-28T17:36:43Z | |
| dc.date.available | 2024-11-28T17:36:43Z | |
| dc.date.issued | 2024 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.11956/193759 | |
| dc.language | English | cs_CZ |
| dc.language.iso | en_US | |
| dc.publisher | Univerzita Karlova, Matematicko-fyzikální fakulta | cs_CZ |
| dc.subject | rendering|participating media|Mitsuba 3|OpenVDB|CUDA | en_US |
| dc.subject | vykreslování|opticky aktivní média|Mitsuba 3|OpenVDB|CUDA | cs_CZ |
| dc.title | Vectorized traversal of sparse volumes for GPU path tracing | en_US |
| dc.type | diplomová práce | cs_CZ |
| dcterms.created | 2024 | |
| dcterms.dateAccepted | 2024-09-11 | |
| dc.description.department | Department of Software and Computer Science Education | en_US |
| dc.description.department | Katedra softwaru a výuky informatiky | cs_CZ |
| dc.description.faculty | Matematicko-fyzikální fakulta | cs_CZ |
| dc.description.faculty | Faculty of Mathematics and Physics | en_US |
| dc.identifier.repId | 271519 | |
| dc.title.translated | Vektorizovaný přístup k řídkým objemům pro GPU sledování cest | cs_CZ |
| dc.contributor.referee | Gouder, Darryl | |
| thesis.degree.name | Mgr. | |
| thesis.degree.level | navazující magisterské | cs_CZ |
| thesis.degree.discipline | Computer Science - Visual Computing and Game Development | en_US |
| thesis.degree.discipline | Computer Science - Visual Computing and Game Development | cs_CZ |
| thesis.degree.program | Computer Science - Visual Computing and Game Development | en_US |
| thesis.degree.program | Computer Science - Visual Computing and Game Development | cs_CZ |
| uk.thesis.type | diplomová práce | cs_CZ |
| uk.taxonomy.organization-cs | Matematicko-fyzikální fakulta::Katedra softwaru a výuky informatiky | cs_CZ |
| uk.taxonomy.organization-en | Faculty of Mathematics and Physics::Department of Software and Computer Science Education | en_US |
| uk.faculty-name.cs | Matematicko-fyzikální fakulta | cs_CZ |
| uk.faculty-name.en | Faculty of Mathematics and Physics | en_US |
| uk.faculty-abbr.cs | MFF | cs_CZ |
| uk.degree-discipline.cs | Computer Science - Visual Computing and Game Development | cs_CZ |
| uk.degree-discipline.en | Computer Science - Visual Computing and Game Development | en_US |
| uk.degree-program.cs | Computer Science - Visual Computing and Game Development | cs_CZ |
| uk.degree-program.en | Computer Science - Visual Computing and Game Development | en_US |
| thesis.grade.cs | Velmi dobře | cs_CZ |
| thesis.grade.en | Very good | en_US |
| uk.file-availability | V | |
| uk.grantor | Univerzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatiky | cs_CZ |
| thesis.grade.code | 2 | |
| dc.contributor.consultant | Rittig, Tobias | |
| uk.publication-place | Praha | cs_CZ |
| uk.thesis.defenceStatus | O | |