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Počítačové hry a bojová mechanika v hře League of Legends: Zkoumání analogie mezi reálným válčením a počítačovými hrami
dc.contributor.advisorKofroň, Jan
dc.creatorRavi, Sai Shashanka
dc.date.accessioned2020-08-19T19:16:00Z
dc.date.available2020-08-19T19:16:00Z
dc.date.issued2020
dc.identifier.urihttp://hdl.handle.net/20.500.11956/117026
dc.description.abstract: BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Masters' thesis will be about how one can draw parallels between the e-sports scene in competitive online games, and the all-too real military situations that come up ever so often. Not just that, but also the possibility of running battle simulations is much more convenient in the case of e-sports, as there is no life/death scenario involved, which makes it much more suitable for implementing the more unconventional, or even some downright outrageous strategies for victory. The game I have in mind at present is League of Legends, which is a MOBA game [Multiplayer Online Battle Arena]. In LoL, battles take place between two teams of 5 vs 5, involving 10 unique characters out of a total game roster of 140+ possible character choices, each with different sets of abilities and playstyles suited for different [or in some cases, the same] situations. The battles take place on the map called Summoner's Rift, a terrain with various obstacles, bushes and whatnot to deny total vision to either of the competing teams. The methodology I would choose for my paper would be statistical analysis; since LoL is an online competitive game, statistics are easily available for the games played, either on the official game...en_US
dc.languageEnglishcs_CZ
dc.language.isoen_US
dc.publisherUniverzita Karlova, Fakulta sociálních vědcs_CZ
dc.subjectLoLen_US
dc.subjectcomputer gameen_US
dc.subjectstatistical analysisen_US
dc.subjectwarfareen_US
dc.subjectLoLcs_CZ
dc.subjectpočítačová hracs_CZ
dc.subjectstatistická analýzacs_CZ
dc.subjectvojenstvícs_CZ
dc.titleComputer Games and Battle Mechanics in League of Legends: Investigating analogies between real warfare and computer gamesen_US
dc.typediplomová prácecs_CZ
dcterms.created2020
dcterms.dateAccepted2020-01-31
dc.description.departmentDepartment of Political Scienceen_US
dc.description.departmentKatedra politologiecs_CZ
dc.description.facultyFakulta sociálních vědcs_CZ
dc.description.facultyFaculty of Social Sciencesen_US
dc.identifier.repId221870
dc.title.translatedPočítačové hry a bojová mechanika v hře League of Legends: Zkoumání analogie mezi reálným válčením a počítačovými hramics_CZ
dc.contributor.refereeDoboš, Bohumil
dc.identifier.aleph002314215
thesis.degree.nameMgr.
thesis.degree.levelnavazující magisterskécs_CZ
thesis.degree.disciplineGeopolitical Studiesen_US
thesis.degree.disciplineGeopolitická studiacs_CZ
thesis.degree.programPolitologiecs_CZ
thesis.degree.programPolitical Scienceen_US
uk.thesis.typediplomová prácecs_CZ
uk.taxonomy.organization-csFakulta sociálních věd::Katedra politologiecs_CZ
uk.taxonomy.organization-enFaculty of Social Sciences::Department of Political Scienceen_US
uk.faculty-name.csFakulta sociálních vědcs_CZ
uk.faculty-name.enFaculty of Social Sciencesen_US
uk.faculty-abbr.csFSVcs_CZ
uk.degree-discipline.csGeopolitická studiacs_CZ
uk.degree-discipline.enGeopolitical Studiesen_US
uk.degree-program.csPolitologiecs_CZ
uk.degree-program.enPolitical Scienceen_US
thesis.grade.csDobřecs_CZ
thesis.grade.enGooden_US
uk.abstract.en: BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Masters' thesis will be about how one can draw parallels between the e-sports scene in competitive online games, and the all-too real military situations that come up ever so often. Not just that, but also the possibility of running battle simulations is much more convenient in the case of e-sports, as there is no life/death scenario involved, which makes it much more suitable for implementing the more unconventional, or even some downright outrageous strategies for victory. The game I have in mind at present is League of Legends, which is a MOBA game [Multiplayer Online Battle Arena]. In LoL, battles take place between two teams of 5 vs 5, involving 10 unique characters out of a total game roster of 140+ possible character choices, each with different sets of abilities and playstyles suited for different [or in some cases, the same] situations. The battles take place on the map called Summoner's Rift, a terrain with various obstacles, bushes and whatnot to deny total vision to either of the competing teams. The methodology I would choose for my paper would be statistical analysis; since LoL is an online competitive game, statistics are easily available for the games played, either on the official game...en_US
uk.file-availabilityV
uk.grantorUniverzita Karlova, Fakulta sociálních věd, Katedra politologiecs_CZ
thesis.grade.codeE
uk.publication-placePrahacs_CZ
dc.identifier.lisID990023142150106986


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