dc.contributor.advisor | Kofroň, Jan | |
dc.creator | Ravi, Sai Shashanka | |
dc.date.accessioned | 2020-08-19T19:16:00Z | |
dc.date.available | 2020-08-19T19:16:00Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | http://hdl.handle.net/20.500.11956/117026 | |
dc.description.abstract | : BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Masters' thesis will be about how one can draw parallels between the e-sports scene in competitive online games, and the all-too real military situations that come up ever so often. Not just that, but also the possibility of running battle simulations is much more convenient in the case of e-sports, as there is no life/death scenario involved, which makes it much more suitable for implementing the more unconventional, or even some downright outrageous strategies for victory. The game I have in mind at present is League of Legends, which is a MOBA game [Multiplayer Online Battle Arena]. In LoL, battles take place between two teams of 5 vs 5, involving 10 unique characters out of a total game roster of 140+ possible character choices, each with different sets of abilities and playstyles suited for different [or in some cases, the same] situations. The battles take place on the map called Summoner's Rift, a terrain with various obstacles, bushes and whatnot to deny total vision to either of the competing teams. The methodology I would choose for my paper would be statistical analysis; since LoL is an online competitive game, statistics are easily available for the games played, either on the official game... | en_US |
dc.language | English | cs_CZ |
dc.language.iso | en_US | |
dc.publisher | Univerzita Karlova, Fakulta sociálních věd | cs_CZ |
dc.subject | LoL | en_US |
dc.subject | computer game | en_US |
dc.subject | statistical analysis | en_US |
dc.subject | warfare | en_US |
dc.subject | LoL | cs_CZ |
dc.subject | počítačová hra | cs_CZ |
dc.subject | statistická analýza | cs_CZ |
dc.subject | vojenství | cs_CZ |
dc.title | Computer Games and Battle Mechanics in League of Legends: Investigating analogies between real warfare and computer games | en_US |
dc.type | diplomová práce | cs_CZ |
dcterms.created | 2020 | |
dcterms.dateAccepted | 2020-01-31 | |
dc.description.department | Department of Political Science | en_US |
dc.description.department | Katedra politologie | cs_CZ |
dc.description.faculty | Fakulta sociálních věd | cs_CZ |
dc.description.faculty | Faculty of Social Sciences | en_US |
dc.identifier.repId | 221870 | |
dc.title.translated | Počítačové hry a bojová mechanika v hře League of Legends: Zkoumání analogie mezi reálným válčením a počítačovými hrami | cs_CZ |
dc.contributor.referee | Doboš, Bohumil | |
dc.identifier.aleph | 002314215 | |
thesis.degree.name | Mgr. | |
thesis.degree.level | navazující magisterské | cs_CZ |
thesis.degree.discipline | Geopolitical Studies | en_US |
thesis.degree.discipline | Geopolitická studia | cs_CZ |
thesis.degree.program | Politologie | cs_CZ |
thesis.degree.program | Political Science | en_US |
uk.thesis.type | diplomová práce | cs_CZ |
uk.taxonomy.organization-cs | Fakulta sociálních věd::Katedra politologie | cs_CZ |
uk.taxonomy.organization-en | Faculty of Social Sciences::Department of Political Science | en_US |
uk.faculty-name.cs | Fakulta sociálních věd | cs_CZ |
uk.faculty-name.en | Faculty of Social Sciences | en_US |
uk.faculty-abbr.cs | FSV | cs_CZ |
uk.degree-discipline.cs | Geopolitická studia | cs_CZ |
uk.degree-discipline.en | Geopolitical Studies | en_US |
uk.degree-program.cs | Politologie | cs_CZ |
uk.degree-program.en | Political Science | en_US |
thesis.grade.cs | Dobře | cs_CZ |
thesis.grade.en | Good | en_US |
uk.abstract.en | : BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Masters' thesis will be about how one can draw parallels between the e-sports scene in competitive online games, and the all-too real military situations that come up ever so often. Not just that, but also the possibility of running battle simulations is much more convenient in the case of e-sports, as there is no life/death scenario involved, which makes it much more suitable for implementing the more unconventional, or even some downright outrageous strategies for victory. The game I have in mind at present is League of Legends, which is a MOBA game [Multiplayer Online Battle Arena]. In LoL, battles take place between two teams of 5 vs 5, involving 10 unique characters out of a total game roster of 140+ possible character choices, each with different sets of abilities and playstyles suited for different [or in some cases, the same] situations. The battles take place on the map called Summoner's Rift, a terrain with various obstacles, bushes and whatnot to deny total vision to either of the competing teams. The methodology I would choose for my paper would be statistical analysis; since LoL is an online competitive game, statistics are easily available for the games played, either on the official game... | en_US |
uk.file-availability | V | |
uk.grantor | Univerzita Karlova, Fakulta sociálních věd, Katedra politologie | cs_CZ |
thesis.grade.code | E | |
uk.publication-place | Praha | cs_CZ |
dc.identifier.lisID | 990023142150106986 | |