Machinations

Public Member Functions | Protected Member Functions | Properties | Events | List of all members
Machinations.WPF.UserComponentEditor Class Reference

UserComponentEditor More...

Inheritance diagram for Machinations.WPF.UserComponentEditor:

## Public Member Functions

void | InitializeComponent ()
| InitializeComponent More...
void | InitializeComponent ()
| InitializeComponent More...
void | InitializeComponent ()
| InitializeComponent More...
void | InitializeComponent ()
| InitializeComponent More...
| UserComponentEditor (IUserComponentSchema schema, bool editable, string name, IEnumerable< IUserComponentSchema > otherSchemas, MachinationsGraph machinationsGraph)

## Protected Member Functions

virtual void | OnPropertyChanged ([CallerMemberName] string propertyName=null)

## Properties

string | ComponentName`[get, set]`
bool | NotFromInitComponent`[get]`
bool | HasName`[get]`
UserComponentGraph | Graph`[get]`
UcEditorClosedState | CloseStatus`[get]`
IUserComponentSchema | EditedSchema`[get]`
bool | IsDeck`[get]`
Cards | Cards`[get]`
| Nasledujici property jsou pro karty More...
ObservableCollection< string > | Cards2`[get]`
string | CardName`[get, set]`
int | CardDensity`[get, set]`
bool | Shuffle`[get, set]`
string | SelectedCard`[get, set]`
bool | IsEditable`[get]`

## Events

PropertyChangedEventHandler | PropertyChanged

## Detailed Description

UserComponentEditor

Interaction logic for UserComponentEditor.xaml Class for viewing and editing IComponentsSchemas

## Constructor & Destructor Documentation

## ◆ UserComponentEditor()

Machinations.WPF.UserComponentEditor.UserComponentEditor | ( | IUserComponentSchema | schema,
|  | bool | editable,
|  | string | name,
|  | IEnumerable< IUserComponentSchema > | otherSchemas,
|  | MachinationsGraph | machinationsGraph
| ) |  |

## Member Function Documentation

## ◆ InitializeComponent() [1/4]

void Machinations.WPF.UserComponentEditor.InitializeComponent | ( |  | ) |

InitializeComponent

## ◆ InitializeComponent() [2/4]

void Machinations.WPF.UserComponentEditor.InitializeComponent | ( |  | ) |

InitializeComponent

## ◆ InitializeComponent() [3/4]

void Machinations.WPF.UserComponentEditor.InitializeComponent | ( |  | ) |

InitializeComponent

## ◆ InitializeComponent() [4/4]

void Machinations.WPF.UserComponentEditor.InitializeComponent | ( |  | ) |

InitializeComponent

## ◆ OnPropertyChanged()

virtual void Machinations.WPF.UserComponentEditor.OnPropertyChanged | ( | [CallerMemberName] string | propertyName = `null` | ) |

protected virtual

## Property Documentation

## ◆ CardDensity

int Machinations.WPF.UserComponentEditor.CardDensity

get set

## ◆ CardName

string Machinations.WPF.UserComponentEditor.CardName

get set

## ◆ Cards

Cards Machinations.WPF.UserComponentEditor.Cards

get

Nasledujici property jsou pro karty

## ◆ Cards2

ObservableCollection<string> Machinations.WPF.UserComponentEditor.Cards2

get

## ◆ CloseStatus

UcEditorClosedState Machinations.WPF.UserComponentEditor.CloseStatus

get

## ◆ ComponentName

string Machinations.WPF.UserComponentEditor.ComponentName

get set

## ◆ EditedSchema

IUserComponentSchema Machinations.WPF.UserComponentEditor.EditedSchema

get

## ◆ Graph

UserComponentGraph Machinations.WPF.UserComponentEditor.Graph

get

## ◆ HasName

bool Machinations.WPF.UserComponentEditor.HasName

get

## ◆ IsDeck

bool Machinations.WPF.UserComponentEditor.IsDeck

get

## ◆ IsEditable

bool Machinations.WPF.UserComponentEditor.IsEditable

get

## ◆ NotFromInitComponent

bool Machinations.WPF.UserComponentEditor.NotFromInitComponent

get

## ◆ SelectedCard

string Machinations.WPF.UserComponentEditor.SelectedCard

get set

## ◆ Shuffle

bool Machinations.WPF.UserComponentEditor.Shuffle

get set

## Event Documentation

## ◆ PropertyChanged

PropertyChangedEventHandler Machinations.WPF.UserComponentEditor.PropertyChanged

The documentation for this class was generated from the following files:

- obj/Debug/WPF/UserComponentEditor.g.cs
- obj/Debug/WPF/UserComponentEditor.g.i.cs
- WPF/UserComponentEditor.xaml.cs