using System.Windows.Media;

namespace Machinations.FromFlash.machinations.model
{
    /// <summary>
    /// in machinations framework, it moves between nodes over resources. Since not using animations, position could be probably thrown away (with refactoring)
    /// </summary>
    public class Resource
    {
        public Color Color;
		public double Position;
		public ResourceConnection Connection;
		
		public Resource(Color color, double position)
        {
            Color = color;
            Position = position;
            Connection = null;
        }
    }
}
