Machinations

Public Member Functions | Public Attributes | List of all members
Machinations.FromFlash.machinations.model.EndCondition Class Reference

machinations node,able of stopping a game while triggered, uninhibited or receive recource More...

Inheritance diagram for Machinations.FromFlash.machinations.model.EndCondition:

## Public Member Functions

override void | Prepare (bool doEvents)
override void | Update (double time)
override void | Fire ()
Public Member Functions inherited from Machinations.FromFlash.machinations.model.MachinationsNode
override void | UpdateDescription ()
override XmlElement | GenerateXml (XmlDocument document, XmlElement element=null)
override void | ReadXml (XmlElement element)
virtual void | CheckInhibition ()
virtual void | Stop ()
virtual void | AutoFire ()
void | Click ()
void | SetFiring ()
virtual void | Satisfy ()
virtual void | ReceiveResource (Color color, ResourceConnection flow)
void | Pull ()
bool | CheckInputs ()
void | UndoPull ()
override void | RemoveInput (MachinationsConnection connection)
override string | GetMMName ()
string | GetMMWhen ()
string | GetMMAct ()
string | GetMMHow ()
void | AddSimlink (SimlinkModel simlinkModel)
void | RemoveSimlink (SimlinkModel simlinkModel)
override void | FinishLoading (List< GraphElement > elements)
Public Member Functions inherited from Machinations.FromFlash.graph.GraphNode
| GraphNode ()
override void | CopyShift ()
override Point | GetPosition ()
Public Member Functions inherited from Machinations.FromFlash.graph.GraphElement
virtual void | Dispose ()
virtual void | AddInput (MachinationsConnection connection)
virtual void | AddOutput (MachinationsConnection connection)
virtual void | RemoveOutput (MachinationsConnection connection)
object | Clone ()
virtual void | MoveBy (double x, double y, double z=0)
virtual void | MoveTo (double x, double y, double z=0)
virtual string | ToMMString ()
string | GetMMExp ()
void | OnChanged (string reason, string message=null)
void | InhibitedChangeApply ()
void | TurnPoolsApply ()
void | Selected ()
void | UnSelected ()

## Public Attributes

override NodeClass | NodeClass => NodeClass.EndCondition
Public Attributes inherited from Machinations.FromFlash.machinations.model.MachinationsNode
double | Thickness
Color | Color
double | Size
int | Actions
int | ResourceInputCount
int | ResourceOutputCount
int | StateOutputCount
int | StateInputCount
bool | AiControled
double | Firing
bool | FireFlag
List< SimlinkModel > | m_simlinks
override NodeClass | NodeClass => NodeClass.None
| enum for every node type, every different type need to have one More...
Public Attributes inherited from Machinations.FromFlash.graph.GraphNode
Point | m_position
virtual NodeClass | NodeClass => NodeClass.None
Public Attributes inherited from Machinations.FromFlash.graph.GraphElement
Action | DescriptionChanged

## Additional Inherited Members

Protected Member Functions inherited from Machinations.FromFlash.machinations.model.MachinationsNode
| MachinationsNode ()
override void | InhibitedChangeForReal ()
void | LogSelf ()
Protected Member Functions inherited from Machinations.FromFlash.graph.GraphElement
| GraphElement ()
void | DescriptionChange (int order, string text="")
virtual void | OnPropertyChanged ([CallerMemberName] string propertyName=null)
Protected Attributes inherited from Machinations.FromFlash.machinations.model.MachinationsNode
bool | m_doEvents
string | m_caption
ActivationMode | m_activationMode
PullMode | m_pullMode
Protected Attributes inherited from Machinations.FromFlash.graph.GraphElement
int | m_id
Graph | m_graph
| A graph, inside which this element is. During simulation, it should always be Machinations graph More...
List< GraphConnection > | m_inputs
List< GraphConnection > | m_outputs
List< Pool > | m_turnPools
bool | m_inhibited
bool | m_inhibitedNewState
Properties inherited from Machinations.FromFlash.machinations.model.MachinationsNode
string | Caption`[get, set]`
ActivationMode | ActivationMode`[get, set]`
PullMode | PullMode`[get, set]`
List< SimlinkModel > | Simlinks`[get]`
bool | DoEvents`[get, set]`
Properties inherited from Machinations.FromFlash.graph.GraphNode
Point | Position`[get, set]`
Properties inherited from Machinations.FromFlash.graph.GraphElement
virtual IEnumerable< GraphConnection > | Inputs`[get]`
List< Pool > | TurnPools`[get, set]`
int | Id`[get, set]`
string | Description`[get]`
virtual IEnumerable< GraphConnection > | Outputs`[get]`
Graph | Graph`[get, set]`
Action | InhibitedChanged`[get, set]`
virtual bool | Inhibited`[get, set]`
Events inherited from Machinations.FromFlash.graph.GraphElement
EventHandler | Changed
Action | OnSelect
Action | OnUnselect
PropertyChangedEventHandler | PropertyChanged

## Detailed Description

machinations node,able of stopping a game while triggered, uninhibited or receive recource

## Member Function Documentation

## ◆ Fire()

override void Machinations.FromFlash.machinations.model.EndCondition.Fire | ( |  | ) |

virtual

Reimplemented from Machinations.FromFlash.machinations.model.MachinationsNode.

## ◆ Prepare()

override void Machinations.FromFlash.machinations.model.EndCondition.Prepare | ( | bool | doEvents | ) |

virtual

Reimplemented from Machinations.FromFlash.machinations.model.MachinationsNode.

## ◆ Update()

override void Machinations.FromFlash.machinations.model.EndCondition.Update | ( | double | time | ) |

virtual

Reimplemented from Machinations.FromFlash.machinations.model.MachinationsNode.

## Member Data Documentation

## ◆ NodeClass

override NodeClass Machinations.FromFlash.machinations.model.EndCondition.NodeClass => NodeClass.EndCondition

The documentation for this class was generated from the following file:

- FromFlash/machinations/model/EndCondition.cs