Machinations

Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1 2 3 4 5 6]

C Machinations.FromFlash.machinations.model.APInstruction | can decode and apply if then rules of artifitial players
►C Application |
C Machinations.App | App
C Machinations.App | App
C Machinations.App | App
C Machinations.App | App
►C Attribute |
C AspChildControlTypeAttribute |
C AspDataFieldAttribute |
C AspDataFieldsAttribute |
C AspMethodPropertyAttribute |
C AspMvcActionAttribute | ASP.NET MVC attribute. If applied to a parameter, indicates that the parameter is an MVC action. If applied to a method, the MVC action name is calculated implicitly from the context. Use this attribute for custom wrappers similar to `System.Web.Mvc.Html.ChildActionExtensions.RenderAction(HtmlHelper, String)`.
C AspMvcActionSelectorAttribute | ASP.NET MVC attribute. When applied to a parameter of an attribute, indicates that this parameter is an MVC action name.
C AspMvcAreaAttribute | ASP.NET MVC attribute. Indicates that a parameter is an MVC area. Use this attribute for custom wrappers similar to `System.Web.Mvc.Html.ChildActionExtensions.RenderAction(HtmlHelper, String)`.
C AspMvcAreaMasterLocationFormatAttribute |
C AspMvcAreaPartialViewLocationFormatAttribute |
C AspMvcAreaViewLocationFormatAttribute |
C AspMvcControllerAttribute | ASP.NET MVC attribute. If applied to a parameter, indicates that the parameter is an MVC controller. If applied to a method, the MVC controller name is calculated implicitly from the context. Use this attribute for custom wrappers similar to `System.Web.Mvc.Html.ChildActionExtensions.RenderAction(HtmlHelper, String, String)`.
C AspMvcDisplayTemplateAttribute | ASP.NET MVC attribute. Indicates that a parameter is an MVC display template. Use this attribute for custom wrappers similar to `System.Web.Mvc.Html.DisplayExtensions.DisplayForModel(HtmlHelper, String)`.
C AspMvcEditorTemplateAttribute | ASP.NET MVC attribute. Indicates that a parameter is an MVC editor template. Use this attribute for custom wrappers similar to `System.Web.Mvc.Html.EditorExtensions.EditorForModel(HtmlHelper, String)`.
C AspMvcMasterAttribute | ASP.NET MVC attribute. Indicates that a parameter is an MVC Master. Use this attribute for custom wrappers similar to `System.Web.Mvc.Controller.View(String, String)`.
C AspMvcMasterLocationFormatAttribute |
C AspMvcModelTypeAttribute | ASP.NET MVC attribute. Indicates that a parameter is an MVC model type. Use this attribute for custom wrappers similar to `System.Web.Mvc.Controller.View(String, Object)`.
C AspMvcPartialViewAttribute | ASP.NET MVC attribute. If applied to a parameter, indicates that the parameter is an MVC partial view. If applied to a method, the MVC partial view name is calculated implicitly from the context. Use this attribute for custom wrappers similar to `System.Web.Mvc.Html.RenderPartialExtensions.RenderPartial(HtmlHelper, String)`.
C AspMvcPartialViewLocationFormatAttribute |
C AspMvcSuppressViewErrorAttribute | ASP.NET MVC attribute. Allows disabling inspections for MVC views within a class or a method.
C AspMvcTemplateAttribute | ASP.NET MVC attribute. Indicates that a parameter is an MVC template. Use this attribute for custom wrappers similar to `System.ComponentModel.DataAnnotations.UIHintAttribute(System.String)`.
C AspMvcViewAttribute | ASP.NET MVC attribute. If applied to a parameter, indicates that the parameter is an MVC view component. If applied to a method, the MVC view name is calculated implicitly from the context. Use this attribute for custom wrappers similar to `System.Web.Mvc.Controller.View(Object)`.
C AspMvcViewComponentAttribute | ASP.NET MVC attribute. If applied to a parameter, indicates that the parameter is an MVC view component name.
C AspMvcViewComponentViewAttribute | ASP.NET MVC attribute. If applied to a parameter, indicates that the parameter is an MVC view component view. If applied to a method, the MVC view component view name is default.
C AspMvcViewLocationFormatAttribute |
C AspRequiredAttributeAttribute |
C AspTypePropertyAttribute |
C AssertionConditionAttribute | Indicates the condition parameter of the assertion method. The method itself should be marked by AssertionMethodAttribute attribute. The mandatory argument of the attribute is the assertion type.
C AssertionMethodAttribute | Indicates that the marked method is assertion method, i.e. it halts control flow if one of the conditions is satisfied. To set the condition, mark one of the parameters with AssertionConditionAttribute attribute.
C BaseTypeRequiredAttribute | When applied to a target attribute, specifies a requirement for any type marked with the target attribute to implement or inherit specific type or types.
C CannotApplyEqualityOperatorAttribute | Indicates that the value of the marked type (or its derivatives) cannot be compared using '==' or '!=' operators and `Equals()` should be used instead. However, using '==' or '!=' for comparison with `null` is always permitted.
C CollectionAccessAttribute | Indicates how method, constructor invocation or property access over collection type affects content of the collection.
C ContractAnnotationAttribute | Describes dependency between method input and output.
C HtmlAttributeValueAttribute |
C HtmlElementAttributesAttribute |
C InstantHandleAttribute | Tells code analysis engine if the parameter is completely handled when the invoked method is on stack. If the parameter is a delegate, indicates that delegate is executed while the method is executed. If the parameter is an enumerable, indicates that it is enumerated while the method is executed.
C InvokerParameterNameAttribute | Indicates that the function argument should be string literal and match one of the parameters of the caller function. For example, ReSharper annotates the parameter of System.ArgumentNullException.
C LinqTunnelAttribute | Indicates that method is pure LINQ method, with postponed enumeration (like Enumerable.Select, .Where). This annotation allows inference of [InstantHandle] annotation for parameters of delegate type by analyzing LINQ method chains.
C LocalizationRequiredAttribute | Indicates that marked element should be localized or not.
C Machinations.Annotations.CanBeNullAttribute | Indicates that the value of the marked element could be `null` sometimes, so the check for `null` is necessary before its usage.
C Machinations.Annotations.ItemCanBeNullAttribute | Can be appplied to symbols of types derived from IEnumerable as well as to symbols of Task and Lazy classes to indicate that the value of a collection item, of the Task.Result property or of the Lazy.Value property can be null.
C Machinations.Annotations.ItemNotNullAttribute | Can be appplied to symbols of types derived from IEnumerable as well as to symbols of Task and Lazy classes to indicate that the value of a collection item, of the Task.Result property or of the Lazy.Value property can never be null.
C Machinations.Annotations.NotNullAttribute | Indicates that the value of the marked element could never be `null`.
C MacroAttribute | Allows specifying a macro for a parameter of a source template.
C MeansImplicitUseAttribute | Should be used on attributes and causes ReSharper to not mark symbols marked with such attributes as unused (as well as by other usage inspections)
C MustUseReturnValueAttribute | Indicates that the return value of method invocation must be used.
C NoEnumerationAttribute | Indicates that IEnumerable, passed as parameter, is not enumerated.
C NoReorder | Prevents the Member Reordering feature from tossing members of the marked class.
C NotifyPropertyChangedInvocatorAttribute |
C PathReferenceAttribute | Indicates that a parameter is a path to a file or a folder within a web project. Path can be relative or absolute, starting from web root (~).
C ProvidesContextAttribute | Indicates the type member or parameter of some type, that should be used instead of all other ways to get the value that type. This annotation is useful when you have some "context" value evaluated and stored somewhere, meaning that all other ways to get this value must be consolidated with existing one.
C PublicAPIAttribute | This attribute is intended to mark publicly available API which should not be removed and so is treated as used.
C PureAttribute | Indicates that a method does not make any observable state changes. The same as `System.Diagnostics.Contracts.PureAttribute`.
C RazorHelperCommonAttribute |
C RazorImportNamespaceAttribute |
C RazorInjectionAttribute |
C RazorLayoutAttribute |
C RazorSectionAttribute | Razor attribute. Indicates that a parameter or a method is a Razor section. Use this attribute for custom wrappers similar to `System.Web.WebPages.WebPageBase.RenderSection(String)`.
C RazorWriteLiteralMethodAttribute |
C RazorWriteMethodAttribute |
C RazorWriteMethodParameterAttribute |
C RegexPatternAttribute | Indicates that parameter is regular expression pattern.
C SourceTemplateAttribute | An extension method marked with this attribute is processed by ReSharper code completion as a 'Source Template'. When extension method is completed over some expression, it's source code is automatically expanded like a template at call site.
C StringFormatMethodAttribute |
C TerminatesProgramAttribute | Indicates that the marked method unconditionally terminates control flow execution. For example, it could unconditionally throw exception.
C UsedImplicitlyAttribute | Indicates that the marked symbol is used implicitly (e.g. via reflection, in external library), so this symbol will not be marked as unused (as well as by other usage inspections).
C ValueProviderAttribute | For a parameter that is expected to be one of the limited set of values. Specify fields of which type should be used as values for this parameter.
C XamlItemBindingOfItemsControlAttribute | XAML attribute. Indicates the property of some `BindingBase`-derived type, that is used to bind some item of `ItemsControl`-derived type. This annotation will enable the `DataContext` type resolve for XAML bindings for such properties.
C XamlItemsControlAttribute | XAML attribute. Indicates the type that has `ItemsSource` property and should be treated as `ItemsControl`-derived type, to enable inner items `DataContext` type resolve.
►C Border |
C Machinations.GUI.UserComponentUiElement | ui elemet for usercomponentView.Consist of a border and a picture of visualised inner painting canvas
►C EventArgs |
C Machinations.FromFlash.graph.GraphEvent | types of events, which can be triggered during modeling or simulation
►C Exception |
C Machinations.FromFlash.graph.UnsupportedElementException |
C Machinations.FromFlash.graph.GraphConnectionType | for creating connections after load
C Machinations.FromFlash.graph.GraphSymbol | class for loading graph nodes, similar to GraphConnection Type
►C ICloneable |
►C Machinations.FromFlash.graph.GraphElement | ancestor of every node and connection, is a basic member of graphs, contains common things for all elements
►C Machinations.FromFlash.graph.GraphConnection | ancestor of connections classes, has startelement and endelement plus points handles the stuff about being a connection
►C Machinations.FromFlash.machinations.model.MachinationsConnection | base class of resource and state connnections, have common thoings connected with machinations framework...so no connection things,those are in graphconnection
►C Machinations.FromFlash.machinations.model.ResourceConnection | connection class for resource flow
C Machinations.FromFlash.machinations.model.MergedResourceConnection |
►C Machinations.FromFlash.machinations.model.StateConnection | connection, can affect other elements,trigger, change capacity or number of resources or inhibit
C Machinations.FromFlash.machinations.model.MergedStateConnection |
►C Machinations.FromFlash.graph.GraphNode | ancestor of all types of nodes
C Machinations.FromFlash.graph.CompatibilityNode |
►C Machinations.FromFlash.machinations.model.MachinationsNode | contains all common things for nodes in machinations frameworks
C Machinations.FromFlash.machinations.model.ArtificialPlayer | node of a graph, can be set up to do simple scripts based on if then rules and by that,affect others interactive elements
C Machinations.FromFlash.machinations.model.Delay | node of machinations framework, can delay incoming resources and send then next turn-turns
C Machinations.FromFlash.machinations.model.Drain | Machinations node, able of consuming resources
C Machinations.FromFlash.machinations.model.EndCondition | machinations node,able of stopping a game while triggered, uninhibited or receive recource
C Machinations.FromFlash.machinations.model.Gate | Machinations mode, able to distibute resources or to trigger other elements by probability
C Machinations.FromFlash.machinations.model.Register | machinations node, can count some basic formulas and bz results affect other nodes
►C Machinations.FromFlash.machinations.model.Source | Machinations node, can create resources
C Machinations.FromFlash.machinations.model.Converter | a node of machinations framework, able to consume resoures on one side, and while sitisfied, generating new resources
C Machinations.FromFlash.machinations.model.Pool | most common node in machinations framework, can store resources. can also create them,when told so by state connection
C Machinations.FromFlash.machinations.model.Trader | Machinations node, can change resources. much more rare then converter
►C Machinations.UserComponents.InOutBase |
C Machinations.UserComponents.InnerInOut |
C Machinations.UserComponents.OuterInOut |
►C Machinations.UserComponents.UcInstanceBase |
C Machinations.UserComponents.CardInstance |
►C Machinations.UserComponents.UserComponent |
C Machinations.UserComponents.CardTemplate |
►C IComparable |
C Machinations.Log.ActionLog | record for one action
►C IComponentConnector |
C Machinations.ComponentsSettings | ComponentsSettings
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.PaintingCanvas | PaintingCanvas
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.MainWindowView | MainWindowView
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.TurnPoolExpressionEditorView | TurnPoolExpressionEditorView
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.userComponentWindow | userComponentWindow
►C IDisposable |
C Machinations.UserComponents.Cards |
►C Machinations.Status.IElementStatus | Interface for all statuses
C Machinations.Status.CardStatus |
►C Machinations.Status.ConnectionStatus |
C Machinations.Status.StateConnectionStatus |
C Machinations.Status.DelayStatus |
C Machinations.Status.GraphStatus |
C Machinations.Status.PoolStatus |
C Machinations.Status.RegisterStatus |
►C IEquatable |
C Machinations.FromFlash.machinations.model.MergedResourceConnection |
C Machinations.FromFlash.machinations.model.MergedStateConnection |
►C Machinations.FromFlash.graph.IGraph | interface for graph
►C Machinations.FromFlash.graph.Graph | Abstract class, can holds machinations elements
C Machinations.FromFlash.graph.UserComponentGraph | inner graph of user components
C Machinations.FromFlash.machinations.model.MachinationsGraph | Subclass of Graph, holds Machinations elements and controls the simulation
►C Machinations.UserComponents.IInOut |
C Machinations.UserComponents.MergedInOut |
►C Machinations.GUI.ILinkableObject |
C Machinations.GUI.NodeView< T > | ancestor of all machinations node views,contains common metods of them can be used as a source for simlink
►C Machinations.Log.ILog | Interface for log
C Machinations.Log.SimulationLog | provides collection of log records
►C Machinations.FromFlash.machinations.model.IMergedConnection |
C Machinations.FromFlash.machinations.model.MergedResourceConnection |
C Machinations.FromFlash.machinations.model.MergedStateConnection |
C Machinations.GUI.INodeView< MachinationsNode > |
►C Machinations.GUI.INodeView< T > |
C Machinations.GUI.NodeView< T > | ancestor of all machinations node views,contains common metods of them can be used as a source for simlink
►C INotifyPropertyChanged |
C Machinations.FromFlash.graph.GraphElement | ancestor of every node and connection, is a basic member of graphs, contains common things for all elements
C Machinations.FromFlash.machinations.model.MachinationsGraph | Subclass of Graph, holds Machinations elements and controls the simulation
C Machinations.GraphControl | GraphControl
C Machinations.ProgramControl | ProgramControl
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentEditor | UserComponentEditor
►C InternalTypeHelper |
C XamlGeneratedNamespace.GeneratedInternalTypeHelper | GeneratedInternalTypeHelper
C XamlGeneratedNamespace.GeneratedInternalTypeHelper | GeneratedInternalTypeHelper
C XamlGeneratedNamespace.GeneratedInternalTypeHelper | GeneratedInternalTypeHelper
►C Machinations.GUI.IObjectView | interface for views of object,which should be moved similary to elements view. Their position is defined by one point, connections can end and start in them and can be selected
C Machinations.GUI.IObjectView< out out T > |
►C Machinations.GUI.PointObjectView | ancestor of node class and classes, whitch views are behaving similary to nodeViews, but which dont have a machinations model
►C Machinations.GUI.InOutView | ancestor of inoutinnerView and inOutOuterView+
C Machinations.GUI.InOutInnerView | view for inner In outs,in outs in edited components. it could be moved with them independentlz
C Machinations.GUI.InOutOuterView | view for component outer inout,those which are connected with component view
C Machinations.GUI.NodeView< T > | ancestor of all machinations node views,contains common metods of them can be used as a source for simlink
C Machinations.GUI.SimlinkView | view class for simlink. Has reference for view object it represrents
C Machinations.GUI.UserComponentView | view class for user components. keep pointers to views of attached outer views
►C Machinations.GUI.IObjectView< InnerInOut > |
C Machinations.GUI.InOutInnerView | view for inner In outs,in outs in edited components. it could be moved with them independentlz
►C Machinations.GUI.IObjectView< IUserComponentInstance > |
►C Machinations.GUI.IComponentView | interface for component view
C Machinations.GUI.UserComponentView | view class for user components. keep pointers to views of attached outer views
►C Machinations.GUI.IObjectView< Label > |
C Machinations.GUI.LabelView |
►C Machinations.GUI.IObjectView< MachinationsConnection > |
►C Machinations.GUI.IConnectionView | interface for connectionViews
►C Machinations.GUI.ConnectionView | view for Machinations connections. Is connected to two different views
C Machinations.GUI.ResourceConnectionView | view class for resource connection,act same as connectionView
C Machinations.GUI.StateConnectionView | view for state connection, same as connection view, but with strokedash array
►C Machinations.GUI.IObjectView< OuterInOut > |
C Machinations.GUI.InOutOuterView | view for component outer inout,those which are connected with component view
►C Machinations.GUI.IObjectView< T > |
C Machinations.GUI.INodeView< out out T > | interface for NodeView
►C Machinations.FromFlash.machinations.model.IPreparable | interface for classes, which need to prepare before connecting to graph
C Machinations.FromFlash.machinations.model.MachinationsConnection | base class of resource and state connnections, have common thoings connected with machinations framework...so no connection things,those are in graphconnection
C Machinations.FromFlash.machinations.model.MachinationsNode | contains all common things for nodes in machinations frameworks
►C IStyleConnector |
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
►C Machinations.UserComponents.IUserComponentInstance |
C Machinations.UserComponents.UcInstanceBase |
►C Machinations.UserComponents.IUserComponentSchema |
C Machinations.UserComponents.Cards |
C Machinations.UserComponents.UserComponent |
►C IValueConverter |
C Machinations.WPF.Converters.InverseBoolToVisibilityConverter |
C Machinations.WPF.Converters.TurnBasedTimeModeToVisibConverter |
C Machinations.FromFlash.machinations.model.Label | description of connections, dictating behaviour of connections
C Machinations.FromFlash.machinations.model.MachinationsExpression | class for translating texts to commands and formulas
C Machinations.FromFlash.machinations.model.MachinationsRegisterExpression | translates texts to formulas for registers, possiblz could be joined with machinations expression, some similar functions
C Machinations.FromFlash.machinations.model.MachinationsScriptExpression | translates texts to formulas for artifitial plazers and their instructions, possibly could be joined with machinations expression, some similar functions
C Machinations.MachnationsSettings | User settings of this program
C Machinations.UserComponents.MergedConnectionKey |
►C Machinations.GUI.NodeView< ArtificialPlayer > |
C Machinations.GUI.ArtifitialPlayerView | view object for artifitial player node
►C Machinations.GUI.NodeView< Converter > |
C Machinations.GUI.ConverterView | Visualisation for converter node
►C Machinations.GUI.NodeView< Delay > |
C Machinations.GUI.DelayView | visualisation of delay
►C Machinations.GUI.NodeView< Drain > |
C Machinations.GUI.DrainView | visualisation of drain
►C Machinations.GUI.NodeView< EndCondition > |
C Machinations.GUI.EndConditionView | visualisation of end condition
►C Machinations.GUI.NodeView< Gate > |
C Machinations.GUI.GateView | visualisation of gate
►C Machinations.GUI.NodeView< Pool > |
C Machinations.GUI.PoolView | view class for pool node.
►C Machinations.GUI.NodeView< Register > |
C Machinations.GUI.RegisterView | view class for register
►C Machinations.GUI.NodeView< Source > |
C Machinations.GUI.SourceView | View class for sources
►C Machinations.GUI.NodeView< Trader > |
C Machinations.GUI.TraderView | view class for trader
C Machinations.FromFlash.machinations.model.Resource | in machinations framework, it moves between nodes over resources. Since not using animations, position could be probably thrown away (with refactoring)
C Machinations.SimlinkModel |
C Machinations.Status.StatusHandler | Handles saving and retreiving statuses for one graph
►C UIElement |
C Machinations.GUI.ConverterUiElement | picture for converter
C Machinations.GUI.TraderUiElement | ui element for trader view
►C UserControl |
C Machinations.ComponentsSettings | ComponentsSettings
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.GraphControl | GraphControl
C Machinations.PaintingCanvas | PaintingCanvas
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.ProgramControl | ProgramControl
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.ComponentsSettings | ComponentsSettings
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.PaintingCanvas | PaintingCanvas
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.SimulationControl | SimulationControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
C Machinations.WPF.UserComponentControlView | UserComponentControl
►C Window |
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.MainWindow | MainWindow
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.CardsOrderEditor | CardsOrderEditor
C Machinations.WPF.MainWindowView | MainWindowView
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.UserComponentEditor | UserComponentEditor
C Machinations.WPF.userComponentWindow | userComponentWindow
►C WindowViewBase |
C Machinations.WPF.TurnPoolExpressionEditorView | TurnPoolExpressionEditorView