Vytvoreni noveho konfliktu.
Konflikt rika, ze agent agentID1 a agent agentID2 maji ve vrcholu vertex v case time konflikt s delkou trvani duration.
Namespace: MAPFsimulatorAssembly: MAPFsimulator (in MAPFsimulator.exe) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic Conflict(
int agentID1,
int agentID2,
Vertex vertex,
int time,
int duration = 0
)
Public Sub New (
agentID1 As Integer,
agentID2 As Integer,
vertex As Vertex,
time As Integer,
Optional duration As Integer = 0
)
public:
Conflict(
int agentID1,
int agentID2,
Vertex vertex,
int time,
int duration = 0
)
new :
agentID1 : int *
agentID2 : int *
vertex : Vertex *
time : int *
?duration : int
(* Defaults:
let _duration = defaultArg duration 0
*)
-> Conflict
Parameters
- agentID1
- Type: SystemInt32
[Missing <param name="agentID1"/> documentation for "M:MAPFsimulator.Conflict.#ctor(System.Int32,System.Int32,MAPFsimulator.Vertex,System.Int32,System.Int32)"]
- agentID2
- Type: SystemInt32
[Missing <param name="agentID2"/> documentation for "M:MAPFsimulator.Conflict.#ctor(System.Int32,System.Int32,MAPFsimulator.Vertex,System.Int32,System.Int32)"]
- vertex
- Type: MAPFsimulatorVertex
[Missing <param name="vertex"/> documentation for "M:MAPFsimulator.Conflict.#ctor(System.Int32,System.Int32,MAPFsimulator.Vertex,System.Int32,System.Int32)"]
- time
- Type: SystemInt32
[Missing <param name="time"/> documentation for "M:MAPFsimulator.Conflict.#ctor(System.Int32,System.Int32,MAPFsimulator.Vertex,System.Int32,System.Int32)"]
- duration (Optional)
- Type: SystemInt32
urcuje, jak dlouho by mel byt zamezen pobyt agenta v inkriminovanem vrcholu -> je 0 pro vrcholovy konflikt a k pro k-delay konflikt
See Also