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Conflict Class
Trida reprezentujici vrcholovy konflikt. Konflikt je vzdy mezi dvema agenty (agentID1 a agentID2) v urcitem case (time), vrcholu (vertex) s dobou trvani (duration).
Inheritance Hierarchy
SystemObject
  MAPFsimulatorConflict
    MAPFsimulatorSwapConflict

Namespace: MAPFsimulator
Assembly: MAPFsimulator (in MAPFsimulator.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
internal class Conflict

The Conflict type exposes the following members.

Constructors
  NameDescription
Public methodConflict
Vytvoreni noveho konfliktu. Konflikt rika, ze agent agentID1 a agent agentID2 maji ve vrcholu vertex v case time konflikt s delkou trvani duration.
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Properties
Methods
  NameDescription
Public methodAgentInConflict
Vraci pole s dvojici id agentu, kteri jsou v konfliktu.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString (Overrides ObjectToString.)
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See Also