Click or drag to resize
Min_MaxRobustExecutionIsVertexConflict Method
Spocita a ulozi u daneho agenta agentID vrchol, ve kterem byl naposled, vrchol, kam se chysta jet a cast hrany, kterou uz projel. V pripade, ze agent stoji primo ve vrcholu, spocita na zaklade zpozdeni jeho novou rychlost.

Namespace: MAPFsimulator
Assembly: MAPFsimulator (in MAPFsimulator.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
protected override bool IsVertexConflict(
	int agentID,
	Plan p,
	int t,
	List<Plan> plans
)

Parameters

agentID
Type: SystemInt32

[Missing <param name="agentID"/> documentation for "M:MAPFsimulator.Min_MaxRobustExecution.IsVertexConflict(System.Int32,MAPFsimulator.Plan,System.Int32,System.Collections.Generic.List{MAPFsimulator.Plan})"]

p
Type: MAPFsimulatorPlan

[Missing <param name="p"/> documentation for "M:MAPFsimulator.Min_MaxRobustExecution.IsVertexConflict(System.Int32,MAPFsimulator.Plan,System.Int32,System.Collections.Generic.List{MAPFsimulator.Plan})"]

t
Type: SystemInt32

[Missing <param name="t"/> documentation for "M:MAPFsimulator.Min_MaxRobustExecution.IsVertexConflict(System.Int32,MAPFsimulator.Plan,System.Int32,System.Collections.Generic.List{MAPFsimulator.Plan})"]

plans
Type: System.Collections.GenericListPlan

[Missing <param name="plans"/> documentation for "M:MAPFsimulator.Min_MaxRobustExecution.IsVertexConflict(System.Int32,MAPFsimulator.Plan,System.Int32,System.Collections.Generic.List{MAPFsimulator.Plan})"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:MAPFsimulator.Min_MaxRobustExecution.IsVertexConflict(System.Int32,MAPFsimulator.Plan,System.Int32,System.Collections.Generic.List{MAPFsimulator.Plan})"]

See Also